Friday, December 12, 2008
Final PLE Posting
2) I least liked having to write so many reflections. It got boring after awhile.
3) There is a very good chance that I will use a blog in the future. Especially to communicate more easily with my family.
Doing
Watching
Sunday, December 7, 2008
Media Safety-Reading response
2) Violent video games can offend the spirit and waste your time.
3) I will teach my future children and/or students to listen to the spirit in order to judge which video games are appropriate and which are not.
4) I can remind them that our time is precious and that we should use it to do things that the spirit would have us do.
Wednesday, November 19, 2008
Math Patterns Activity
*Standard 2, objective 2 a
*Technology: National Library of Virtual Manipulatives- Color Patterns: http://nlvm.usu.edu/en/nav/frames_asid_184_g_2_t_1.html?from=topic_t_1.html (This game gives kids color patterns which they have to finish. )
*Pedagodgy: Have the kids explore the pattern game on their own. Give them different colored clay and let them create their own patterns and explain them to their classmates.
Letters and Sounds Activity
*Kindergarten Standard 4, objective 1 a
*Technology used: Starfall: http://www.starfall.com/n/level-k/index/load.htm?f (This is an interactive technology that lets kids see different letters, hear what they sound like and pair them with a picture( ex: A=apple).
*Pedagogy: Give the children different letters to explore on Starfall. Have them re-create one of the letters on their own using clay, markers or other art media. Have them write the letter and then draw a picture of an object that has the same starting sound. For example, a child could build the letter B out of clay and also create a banana out of the clay.
Thursday, November 13, 2008
Digital Camera Project



Technology: Digital Camera
Pedagogy: Demonstrating/practicing emotions and deciphering them in pairs, experiential/active learning by taking pictures of emotions in people around them and Creating/organizing a poster displaying different emotions.
Content: Kindergarten Standard 1 Objective 3 a: Identify and express ideas, information, feelings in a variety of ways.
The pictures you see are examples of emotion pictures that the children can take. Can you guess which one is excited, angry, and sad?
What I learned from the research
Technology is also great for socialization and collaboration. For example, when kids are exploring on computers, they talk to each other about what they're doing and ask and give help when needed.
WHAT IF EVERY CHILD HAD A LAPTOP?
I think it would be extremely beneficial if every child had a laptop or if they at least had a laptop in their home. Using new technology is fun and exciting as well as educational. When the children play the games, not only are they learning how the computer works, they are also learning academic skills like reading and math. Having a laptop would also make it possible for the children to communicate with others in a safe environment.
Saturday, November 8, 2008
Technology Inventory
I want to hope that there was more technology in the classroom that I just didn't notice, but the teacher seemed busy. However, she did tell me that the class frequently used the tape player to sing and simultaneously do actions with the music at group time. I thought that was a good use of technology-especially since I love music so much.
Saturday, October 25, 2008
My peers' virtual tours
Animals of the Seven Continents
Friday, October 17, 2008
Google Earth Reflection
Friday, October 10, 2008
Reflection on Digital storytelling
The viewing of other digital storytelling projects...
Wednesday, October 8, 2008
Monday, October 6, 2008
Digital Storytelling
Wednesday, October 1, 2008
Friday, September 26, 2008
Reflection
Wednesday, September 24, 2008
Tech Savvy Teacher
Article by: Dorothy Mitchell, Erica Jarvis, Jennilyn Lowe
As Tech savvy Teachers we have been looking for ways to implement technology in the classroom to enhance the learning of our students. For this specific article we looked at the Utah First grade core curriculum Standard 3 Objective 2a. Then we decided on an experiment we could do using the computer program Logger Pro 3 and a Temperature probe that connects to the computer through the USB port.
We set up the experiment by gathering 5 different paper cups with water at different temperature states including: ice, ice water, drinking fountain water, room temperature water, and boiling water. Then we made a prediction and put the cups in order from coldest to hottest. Then to test our hypothesis we used the Temperature Probe and Logger Pro 3 to collect temperature data. Then we saved the data in a graph to compare temperatures.
Testing the water
Using Logger-Pro 3 on the computer
We found that our prediction was correct. The order that cups should be in was: ice, ice water, fountain water, room temperature water, and then boiling water. The following images are the graphs taken from Logger Pro 3. They show the temperature differences between the hottest and coldest water states.
Ice Graph

Boiling water Graph

The logger-Pro 3 and the temperature probe can help enhance students' learning of science in many ways. We just showed how it can help with learning about temperature and states of water. The graphs make it easy for students to see the progression of the temperature change. The graphs also visually illustrate the temperature differences. The temperature probe provides a fun, hands-on experience for the students and may help improve their technology skills.
